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Latest Threads
Update on RPGAIO 2.0
Forum: Announcements
Last Post: ccf
12-20-2018, 03:23 PM
» Replies: 59
» Views: 7,657
GUI Look
Forum: Questions, Queries and Help
Last Post: Wrofir
11-18-2018, 11:20 PM
» Replies: 1
» Views: 206
Flashing after dialogue
Forum: Bug Report
Last Post: Wrofir
10-30-2018, 11:34 PM
» Replies: 0
» Views: 176
Awesome "Choose Next" Swi...
Forum: Tips and Tricks
Last Post: Wrofir
10-22-2018, 01:42 AM
» Replies: 3
» Views: 459
psuedo hitbox, AI ideas, ...
Forum: Questions, Queries and Help
Last Post: Wrofir
10-12-2018, 07:09 PM
» Replies: 1
» Views: 334
Try these custom Combat n...
Forum: Tips and Tricks
Last Post: maniak
10-12-2018, 10:38 AM
» Replies: 3
» Views: 368
Random number nodes
Forum: Tips and Tricks
Last Post: maniak
10-12-2018, 10:16 AM
» Replies: 3
» Views: 501
Coffee Simulator
Forum: Showcase
Last Post: Wrofir
10-05-2018, 04:42 PM
» Replies: 4
» Views: 1,150
How to determine the Weap...
Forum: Questions, Queries and Help
Last Post: Wrofir
10-05-2018, 04:22 PM
» Replies: 3
» Views: 487
Giving an NPC an item and...
Forum: Questions, Queries and Help
Last Post: Wrofir
10-03-2018, 01:41 AM
» Replies: 1
» Views: 310

 
  Question about Ammo
Posted by: gyogen - 07-21-2018, 06:05 PM - Forum: Questions, Queries and Help - No Replies

When using firearms as weapons is it possible to set an ammo requirement/capacity , or is this something I wound need to code manually?

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  Multiple player characters
Posted by: sonnyred - 07-20-2018, 11:26 AM - Forum: Questions, Queries and Help - Replies (3)

What is the purpose of having multiple player characters when in character creation screen only the first one appears?
Is their purpose so I can change them via code?

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  Bug with forum registration form
Posted by: sonnyred - 07-20-2018, 10:52 AM - Forum: Bug Report - Replies (1)

Don't know where to submit this...

Anyway, there's a bug with forum registration that prevents users from registering because it falsely thinks user already registered in the last 24 hours.

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  RPGAIO versions compatibility
Posted by: KosaJr - 07-16-2018, 07:06 AM - Forum: Questions, Queries and Help - Replies (3)

Hello all!
Quick question - project created in 1.5.2 will be compatibile with new 2.0 version? Can I update my game to 2.0 from previous version? Or better wait to new RPGAIO and make clean project?

Cheers =)

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  Project
Posted by: florent1789 - 07-15-2018, 12:34 AM - Forum: Showcase - Replies (2)

   
   
   

Pictures of my project
I hope that with next update V2 I can keep my player caracter...

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  Spawn enemi area
Posted by: florent1789 - 07-13-2018, 01:04 PM - Forum: Bug Report - Replies (2)

Hi there
Just a little question to others people: With the Spawn enemi area, are you encounter too that there is always one or two enemi that spawn in the air ? The other ones are well on the ground, but there is always one or two that spawn under the box colider of the area and stay in the sky... Box collider is well chech as 'trigger', as a size of 100,1,40 and all other thing is ok except that. 
Someone got a idea ?
My terrain is not flat and I put the spawn area under the highest point.

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  Returning User
Posted by: Omar - 07-10-2018, 03:23 AM - Forum: Questions, Queries and Help - No Replies

Hello,

I am a returning user and I noticed there are some changes with blend shapes. I am hoping this means that it would be easier to add the Morph 3D assets to a character generator. Can someone confirm if this is possible?

Thank you for your time.

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  Request : Add player skill / Run event Harvestable
Posted by: florent1789 - 07-06-2018, 03:55 PM - Forum: Feature Request - Replies (1)

Hi logic,
1 / May I suggest to add a 'run event' case with harvestable object ? It will be very useful to harvest materiel ONLY if we've got the right apparel ( a pick axe for mining for example)
2 / I allready ask this but could you add a node 'Add player skill' in event or dialog ? It could be very usefull to learn skill with book or buy skill with NPC.
Thank you !

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  Interaction Issues & Auto Combat
Posted by: alexsheppard - 07-05-2018, 05:57 PM - Forum: Questions, Queries and Help - Replies (3)

Hi guys, I am finding that when I interact with an NPC, it sometimes takes about 20 clicks on him at all different angles before it finally "hits" him.

Additionally, (maybe it isn't actually in the system), I have been unable to figure out how to get my character to auto-attack..I just have to keep clicking them!

Sorry if they are dumb questions but if someone could give me a hand that would be terrific!
Thanks Smile

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  Questions about Multiplayer before purchase
Posted by: Iuxeayor - 06-30-2018, 02:29 PM - Forum: Questions, Queries and Help - Replies (1)

Hello,

I am looking into RPG solutions for a new Hack-n-slash game I am going to build, and I saw your solution had a lot of features.  However, one of the things that I would like to include in my game is some simple co-op, either online or couch co-op, and I did not see any mention of multiplayer in your asset's description.  Although I'm sure that means you don't have multiplayer features, I thought I would ask anyway to be sure.

Does your asset RPG-AIO come with any kind of multiplayer feature or does it integrate well with any networking asset that you know of?  If not, do you think it would be difficult for me to extend your asset to add multiplayer functionality to it?



Thank you,
-Iuxeayor

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