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How to determine the Weapon Type in the Combat node configurator? - Printable Version

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How to determine the Weapon Type in the Combat node configurator? - maniak - 10-01-2018

Hi

I want to have different attack damage calculations for different types of weapons (Sword, Bow, Mace, etc) but I can't seem to get the 'Main Weapon Type Check' node to work.

The only node that looks like it can output a 'Weapon Type Definition' is the 'Get Node Chain Value' node but I can't get it to work.
It just says 'None Found'.

Has anyone got an example of this?


RE: How to determine the Weapon Type in the Combat node configurator? - Wrofir - 10-03-2018

Weapon types don't seem to work right now. As you cant use the "Only usable with X weapon type" on skills either.


RE: How to determine the Weapon Type in the Combat node configurator? - maniak - 10-03-2018

(10-03-2018, 01:17 AM)Wrofir Wrote: Weapon types don't seem to work right now. As you cant use the "Only usable with X weapon type" on skills either.

Thanks for your reply Wrofir

Do you know if there is a way to implement weapon damage bonuses in combat based on type?

I want to add a strength bonus to melee weapons and a dexterity bonus to ranged weapon attacks, which I think is a common RPG mechanic.


RE: How to determine the Weapon Type in the Combat node configurator? - Wrofir - 10-05-2018

I do believe that is covered in the video guide. https://www.youtube.com/playlist?list=PLgDkDr4naeh8gJnoHPO3LyrdzexKfiNXR
Perhaps Video #8
I'm not using that many rpg traits in mine, just elemental weaknessess/strengths, which work fine.