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How to determine the Weapon Type in the Combat node configurator?
#1
Hi

I want to have different attack damage calculations for different types of weapons (Sword, Bow, Mace, etc) but I can't seem to get the 'Main Weapon Type Check' node to work.

The only node that looks like it can output a 'Weapon Type Definition' is the 'Get Node Chain Value' node but I can't get it to work.
It just says 'None Found'.

Has anyone got an example of this?
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#2
Weapon types don't seem to work right now. As you cant use the "Only usable with X weapon type" on skills either.
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#3
(10-03-2018, 01:17 AM)Wrofir Wrote: Weapon types don't seem to work right now. As you cant use the "Only usable with X weapon type" on skills either.

Thanks for your reply Wrofir

Do you know if there is a way to implement weapon damage bonuses in combat based on type?

I want to add a strength bonus to melee weapons and a dexterity bonus to ranged weapon attacks, which I think is a common RPG mechanic.
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#4
I do believe that is covered in the video guide. https://www.youtube.com/playlist?list=PL...dzexKfiNXR
Perhaps Video #8
I'm not using that many rpg traits in mine, just elemental weaknessess/strengths, which work fine.
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